The Game
Bloodline is a RTS-style analog game about vampires, succession, and bloody rounds of rock-paper-scissors. This game was developed as a final project under the supervision and direction of USC Games.
My Contributions
Led team of 4 to fully realize ambitious RTS analog game in under a month of part-time development.
Delegated tasks to keep team morale high and crunch time to a minimum.
Wrote and compiled 16-slide design journal and 20-slide project presentation based on our design process and takeaways.
Conducted 10 playtests with unique groups of players and collected 117 discrete kernels of feedback, criticism, and suggestions.
Takeaways
It doesn’t matter how great your game is if players can’t make it through the rulebook. In a similar vein, the rulebook need to be playtested and iterated on just as much as the game itself.
Not every game is for everybody, especially ones with more intensive & involved gameplay, and playtest data is heavily biased by a player’s experience with and opinions of the genre -- so make sure to ask.
On a small team, when everyone’s swamped with their own jobs, it’s the producer’s role to step up if somebody steps down.
Printing, cutting, and pasting 250 cards is really not a menial task.
(Where it all began!) Production is cool! Let’s do some more of this...