As the first large game I ever worked on, Cards of Heart was my introduction to
high-level scoping and
goal-setting, namely for specific milestones.
For games with
modular, often-
linear gameplay core loops, developing in order of levels is an effective production strategy.
Although these are less-so “takeaways” than “items learned”, my role on the Cards of Heart team also introduced me to:
Sequencing with
game macros, and how the macro is used by different discipline teams
The barriers between teams that
implement and ones that are entirely
out-of-engine, and the tools that can be used to facilitate communication and easy
collaboration between the two
What an amazing lead producer looks like! (Shoutout
Will )